Anatomy of a Clone

Clones Anatomy

Truly a thing of wonder, the body of a Clone is composed of several functional units that arise from the quantum assembly of particles referred to as Bose-Einstein condensates (also known as quantum goo). It is unknown how the Clone is able to maintain the goo at room temperature. In its natural state, the body contains the following systems: a body cohesion system, the nervous system, and the sensory system.

Body Cohesion System – Provides structural support for the body and is responsible for the general shape of the Clone. Normally the body is amorphous which provides a great degree of plasticity and flexibility. However it is also capable of instantly converting into a crystalline structure that becomes rigid such that it can withstand stresses from mechanical impacts.

Nervous System – The quantum instability of Bose-Einstein condensates prevent the assembly of a centralized nervous system in clones. Instead, the body supports ubiquitous nano crystalline structures that send signals to each other through the body cohesion system which control various body movements and morphs. Due to the lack of a central nervous system, clones are very simple minded and require the direction of CloneMasters to perform complex tasks.

Sensory System – Clones respond to sensory input from their eyes (sight), outer layer of body (touch), and antlers (electro-telepathic fields). Visual feedback is used to allow the Clones to walk straight and maintain proper orientation. Tactile sensations permit the clone to detect that it walked into a wall and turn around. Most importantly, however, is the ability for the clones to communicate with CloneMasters using a highly advanced bio-ansible system. CloneMasters can individually direct clones and command them to perform a variety of morphs.

Clone Morphs

One of the most remarkable capabilities of clones is the ability to morph their bodies to perform useful chores. The Clone Masters can instruct the clones to perform any of these morphs, but sometimes the morphs cannot be undone as they so care must be taken!!!

Clob By spinning it's arms, legs, and antlers this trailblazing Clone can clobber any obstacle in it's path leaving behind a horizontal tunnel. The only material which is un-clobbable is Clonium, a rare and extremely hard metal used primarily to create the buildings in Cloneopolis. Clobbers must have something to clob or they will revert to walking. You can stop a Clobber using the Cancel Morph command.
Mold Those are not eggs that Clone is laying, they are quantum cubes and very useful to get clones over a hole or up to a ledge. A Molder will create 13 cubes diagonally upwards before forgetting what they are doing and reverting to walking. You can stop a Molder using the Cancel Morph command.
Nova Go out with a big-bang! Used primarily for offense, the Nova Clone will count down and then initiate an internal chain reaction causing explosive decoherence and expansion taking a chunk of the landscape with it. If you can blow one up on an opponents bridge you may cause their Clones to fall and go splat!
Drill A Driller will transform the lower part of its body into a spiral and carve out a vertical tunnel straight down. A good offensive tactic is to use a Driller to capture many of the opponents clones in a small space. Drillers cannot cut through Clonium. You can stop a Driller using the Cancel Morph command.
Gulp With an insatiable appetite for destruction the Gulper will suck up the terrain in front of it and eject Pauli-Optimized Object chunks out of it's back via transmutation. This results in a diagonal tunnel (either up or down) which just happens to be at the same angle of a Molder's bridge. Gulpers cannot eat Clonium. You can stop a Gulper using the Cancel Morph command.
Doppel If 2 heads are better than 1, then 1.618 heads are golden! When a Clone is Doppled it will partially divide and increase it's surface area contacting the ground thus barring any Clones from passing it. In this state the Clone can no longer make sense of any new morph request except for Nova and Atomize, however if it begins to fall then safety overrides will revert it to normal.
Puff Since the Clones body is composed of a quantum goo they will atomize upon landing from a large fall. However, if you tell a Clone to Puff up then they can safely fall from any height by increasing their thermal energy resulting in decreased body density. After they land they will forget how to Puff and must be told again if needed. You can stop a Puffer using the Cancel Morph command.
Spin The Spinner will propel itself upwards until their head makes contact with something solid. Because of the rotating antlers a Clone in this state can only receive either the Nova or Atomize command. Be warned that if there is no land above then the Clone will fly away into the infinite abyss.. oh, the clonanity!
Atomize When things get tough some Clones just fall to pieces. Atomizing causes a Clone to lose superposition thus returning it back into the quantum randomness from which it came! By Atomizing a Clone it's inert particles can be used to fill up Driller holes or help others get over a bump in the landscape.
Lop Sometimes losing your head can be advantageous! By utilizing spontaneous self-assembly the Clone can regrow it's head after Lopping it off. The tossed head will burst when it hits a solid surface.